#ifndef RENDERABLEGAMEWORLD_H
#define RENDERABLEGAMEWORLD_H

#include <SFML/Graphics.hpp>

#include "gameobject.h"
#include "gameworld.h"
#include "resourcemanager.h"

class RenderableGameWorld : public GameWorld
{
	public:
		RenderableGameWorld();
		virtual ~RenderableGameWorld();
		void DrawObjects(sf::RenderWindow& app);
};

#endif // RENDERABLEGAMEWORLD_H
